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Zbrush - Substance - Maya - Softimage - Photoshop - Perforce - SourceTreeEngine Experience
Unity - Frostbite
Character Artist, Electronic Arts
Burnaby BC — January, 2015 - Present
- Modeled characters and character customization assets.
Artist, Ironclad Games
Burnaby, BC — September 2011 - January 2015
- Made 20+ game ready characters and creatures using Zbrush and XSI.
- Created character concepts and icon illustrations.
- Modeled environment/prop assets.
Character Artist, Flying Helmet Games
Vancouver, BC — September 2014 - November 2014
- Modeled characters with a mix of organic and hard surface sculpting.
Artist, Various Clients
Freelance — July 2013 - Present
- Painted character conept art.
- Sculpted characters in Zbrush as well as creating game topology at various levels of detail.
- Created marketing illustrations using the high resolution character sculpts.
- Produced character animations compatible with Unity’s Mecanim retargeting system.
- Painted cover art and opther promotional illustrations for use on the Ouya and Steam stores.
Capture Tracker, Electronic Arts
Burnaby BC — July 2011 - August 2011
- Cleaned up motion capture data for Battlefield 3.
- Re-topologized scanned models.
3D Modeling Diploma
The Art Institute of Vancouver — September 2009 - June 2011
- Received “Best in Show” award for modeling portfolio upon graduation.